3dsMax

  • 3dmax
    01-25 05:02
    3dsMax软件以其高效建模和渲染而闻名。 这种优势在建筑,制造,游戏开发,工业设计和动态图形方面发挥了重要作用。 从建模和纹理到照明和渲染,有数十种功能和技术需要掌握。 本课程从头开始概述了整个3ds Max软件,以及3D艺术家创建专业模型和动画所需的基本技能。讲解了3ds Max界面并根据自己需求对其进行自定义设置。 探索如何使用样条线,多边形和细分曲面为不同的对象建模。 然后,学习构造层次结构,添加摄影机和灯光以及为关键帧设置动画。 讲师Aaron F. Ross还深入研究了材质和纹理贴图,以及Arnold和Quicksilver等渲染引擎的选项。 注意:该教程为英文中字,含素材。 001 – Introducing 3ds Max 2021.mp4 002 – Using the exercise files.mp4 003 – Choosing a workspace.mp4 004 – Setting preferences.mp4 005 – Using project folders.mp4 006 – Getting familiar with the interface.mp4 007 – Customizing a workspace.mp4 008 – Customizing background and grid colors.mp4 009 – Creating primitives with keyboard entry.mp4 010 – Creating primitives interactively with the mouse.mp4 011 – Position objects with Select and Move.mp4 012 – Rotate and scale objects.mp4 013 – Navigating in viewports.mp4 014 – Orbit and viewport Undo.mp4 015 – Saving time with keyboard shortcut hotkeys.mp4 016 – Customizing hotkeys.mp4 017 – Choosing viewport shading modes.mp4 018 – Advanced viewport settings and presets.mp4 019 – Configuring viewport layouts.mp4 020 – Specifying display units.mp4 021 – Specifying system units.mp4 022 – Defining the home grid.mp4 023 – Saving a maxstart.max template scene.mp4 024 – Merging scenes.mp4 025 – Duplicating object instances with Array.mp4 026 – Clone objects with transforms.mp4 027 – Introducing snap.mp4 028 – Precision transforms with Grid and Snap.mp4 029 – Outlining object names with Scene Explorer.mp4 030 – Collecting objects in groups.mp4 031 – Managing display layers.mp4 032 – Controlling object and layer display properties.mp4 033 – Understanding XREF external references.mp4 034 – Creating an XREFrecord.mp4 035 – Moving objects in reference coordinate systems.mp4 036 – Rotating objects in reference coordinate systems.mp4 037 – Manipulating objects around a Transform Coordinate Center.mp4 038 – Using Isolate Selection and Lock Selection.mp4 039 – Selecting in Window and Crossing modes.mp4 040 – Creating shapes.mp4 041 – Editing Bezier splines.mp4 042 – Setting shape detail with interpolation.mp4 043 – Modeling with the Extrude modifier.mp4 044 – Extruding along a path with the Sweep modifier.mp4 045 – Exporting paths from Adobe Illustrator.mp4 046 – Importing Illustrator paths to 3ds Max.mp4 047 – Adding a Bevel modifier.mp4 048 – Controlling level of detail for a Bevel modifier.mp4 049 – Modeling typography with TextPlus.mp4 050 – Manipulating and fine-tuning TextPlus.mp4 051 – Deforming an object with a modifier.mp4 052 – Layering deformers in the modifier stack.mp4 053 – Defining polygon level of detail.mp4 054 – Passing a selection up the stack.mp4 055 – Understanding topology dependence.mp4 056 – Versioning and collapsing the stack.mp4 057 – Preparing Boolean operands.mp4 058 – Combine volumes with Boolean Compound Objects.mp4 059 – Adding edges with QuickSlice.mp4 060 – Adding edges with Cut.mp4 061 – Hardening polygon edges with the Smooth modifier.mp4 062 – Using the Modeling ribbon.mp4 063 – Simplifying geometry with Remove.mp4 064 – Branching with Editable Poly Extrude.mp4 065 – Detailing a mesh.mp4 066 – Rounding corners with chamfer.mp4 067 – Understanding subdivision surfaces.mp4 068 – Best practices for modeling subdivision surfaces.mp4 069 – Box modeling for subdivision surfaces.mp4 070 – Modeling with the Symmetry modifier.mp4 071 – Modeling curvature with Soft Selection.mp4 072 – Refining geometry with SwiftLoop.mp4 073 – Constraining sub-object transforms.mp4 074 – Correcting a seam with Non-Uniform Scale offset.mp4 075 – Sharpening corners with edge crease.mp4 076 – Baking subdivisions.mp4 077 – Creating a physical camera and target.mp4 078 – First-person camera navigation in viewports.mp4 079 – Enabling Safe Frames.mp4 080 – Setting resolution and aspect ratio in Render Setup.mp4 081 – Creating a free camera.mp4 082 – Rotating in Gimbal coordinate space.mp4 083 – Setting rotation Axis Order to emulate a tripod.mp4 084 – Previewing renders with ActiveShade.mp4 085 – Creating photometric lights.mp4 086 – Adjusting light intensity and color.mp4 087 – Adjusting light shape.mp4 088 – Controlling spotlight parameters.mp4 089 – Using the Light Explorer.mp4 090 – Illuminating with an environment color.mp4 091 – Illuminating with an HDRI environment.mp4 092 – White balancing an environment.mp4 093 – Separating environment from background.mp4 094 – Creating a sun and sky.mp4 095 – Using the Slate Material Editor.mp4 096 – Assigning materials to objects.mp4 097 – Managing scene materials.mp4 098 – Managing sample slots.mp4 099 – Saving a material library.mp4 100 – Physical Material color and roughness.mp4 101 – Physical Material reflection parameters.mp4 102 – Controlling viewport material shading.mp4 103 – Controlling material sample size.mp4 104 – Creating a 3D procedural map.mp4 105 – Art directing 3D map parameters.mp4 106 – Mapping bitmap image files.mp4 107 – Projecting UVs with UVW Map.mp4 108 – Using Real-World Map Size.mp4 109 – Restoring links with Asset Tracking.mp4 110 – Understanding hierarchies.mp4 111 – Moving pivot points.mp4 112 – Rotating pivot points.mp4 113 – Prioritizing rotation axes.mp4 114 – Linking objects.mp4 115 – Locking transforms.mp4 116 – Correcting and avoiding scale issues.mp4 117 – Choosing frame rate and playback speed.mp4 118 – Choosing the active time segment.mp4 119 – Creating keyframes in Auto Key mode.mp4 120 – Creating keyframes in Set Key mode.mp4 121 – Editing keyframes in the Track Bar Timeline.mp4 122 – Editing keyframes in the Dope Sheet.mp4 123 – Editing keyframes in the Curve Editor.mp4 124 – Editing interpolation in the Curve Editor.mp4 125 – Manipulating tangents in the Curve Editor.mp4 126 – Editing a trajectory with a motion path.mp4 127 – Choosing a renderer.mp4 128 – Choosing render options.mp4 129 – Rendering an image sequence.mp4 130 – Playing an image sequence with the RAM Player.mp4 131 – Tonemapping a high dynamic range rendering.mp4 132 – Next steps.mp4
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